Writing: Fixing Clue

This game has a huge plot hole that has always bothered me.  IF I am the murderer, why would I be helping solve the murder?  Theoretically, my “character” knows they committed murder – but I, the player, do not (unless the rare time you get your own card at the beginning and know you’re innocent)

Clue, the board game, was originally conceived in 1949 – so we’re talking a game that’s 69 years old.  The hay-day of board games when manufactures were figuring out how to manufacture those tiny pieces reliably and ship them…. Monopoly was 1935, Scrabble 1948, and Candyland was published in 1949 as well.

In case you’ve never played it, the premise of the game is that six people were invited to a house and the host ended up being murdered by one of 6 possible weapons. The six guests are then trying to solve the murder.  But one of these guests WAS the murderer – they know right??

The players don’t.  So if you’re playing “Miss Scarlet” (the red piece) and she’s the murderer- YOU don’t know and you’re trying to solve the murder YOU committed!!

So, I was watching someone play Clue in Minecraft on YouTube and thought about it – what if.  What IF.  Instead of these rich hoity toity people trying to solve it themselves – what if they hired a bunch of investigators! See, the murderer wouldn’t be able to say “well, not ME” because that would have been obvious.  AND they (of course) couldn’t TELL the investigator they hired.  There, plot hole fixed!

Next time (if ever) I play Clue, I am going to use this alternate storyline – at least in my own head even if the other players won’t join in.

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